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The field guide to deceptive design.

Most of the internet is built to get something from you, and the techniques are not improvised. They have names, they are taught, and once you can name one you stop falling for it quite as often. Here is what they are called, how to recognise them, and why they work. Several of them run on this site, deliberately, with the dishonest part removed so you can look at the mechanism.

Tool What am I looking at? Tick what you can see on the page and this names the pattern, and tells you what to do about it. Runs in your browser, keeps nothing.

A price built for you

Two people open the same page and see different numbers. Not a sale, not a region, not a currency: a price assembled from what is known about each of them, and shown to neither as such.

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Bait and switch

The price that brought you here belongs to the one item they do not have. What they do have is forty dollars more, available now, and already in front of you.

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Confirmshaming

The button that declines is written to make you feel stupid. "No thanks, I like paying full price." The insult is the mechanism.

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Disguised advertising

The thing you clicked was an advertisement wearing the clothes of the thing around it. A download button that is not the download button. An article that is a purchase.

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Easy in, hard out

Signing up takes one click. Leaving takes a phone call, a retention offer, and a form that only opens on weekdays. The asymmetry is the product.

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Fake urgency

A deadline that is not real. A timer, a stock count, or a warning that other people are looking, put there to stop you thinking rather than to tell you anything true.

With a live example

Hidden costs

The price you were shown is not the price you pay. Fees arrive one screen at a time, each too small to walk away over, and the total only appears once you are nearly finished.

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Invented social proof

A little popup says someone in Lisbon just bought this, four minutes ago. There is no one in Lisbon. The name, the city and the timer are drawn from a list.

With a live example

Money that is not money

You do not buy the item. You buy the coins, and the coins buy the item, and the coins are sold in bundles that never quite match what anything costs. Both of those facts are the design.

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Nagging

You said no. It asks again next week, and the week after. Nothing about the request changed, only the number of times you have had to decline it.

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Pay to continue

You lose at the exact moment a small payment would undo it. The price is set against the sting of losing, not against the value of what you get.

With a live example

Preselected choices

The box is already ticked. The insurance is already in the basket. Nothing was hidden from you, exactly, and nothing was chosen by you either.

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Privacy zuckering

You are given a settings page with forty switches, most of them already on, and a suggestion that turning them off will make the product worse. Sharing was never a decision you made.

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The account you cannot delete

Settings offers to deactivate, pause, or hide your account. It does not offer to delete it. The word you are looking for is in a help article, and the help article ends with a contact form.

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The trial that bills you

Free for thirty days, and the only way to get the free part is to hand over a card. Nothing happens on day thirty except a charge, and the reminder that would have prevented it is the one email they do not send.

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The unsubscribe that is not one

The link is at the bottom, in grey, four points high, and it leads to a page asking you to log in to an account you never made.

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Trick questions

Untick this box if you do not wish to not receive offers. The sentence is grammatical, the meaning is unrecoverable, and whichever way you go it was your choice.

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None of this is behind a signup, and there is no newsletter at the end of it. If the guide was worth something to you, that is entirely between you and your conscience.

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